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USC Interactive Media & Games Division : ウィキペディア英語版
USC Interactive Media & Games Division
The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema.〔( Degrees Information at USC SCA site ), Cinema.usc.edu/interactive〕
In 2010, 2011, 2012, 2013, 2014, and 2015, USC was named as the number-one design program for games in North America by the Princeton Review.〔( Top Video Game Design Press Release ), Princeton Review, March 11, 2014〕
Major funders of the USC IMGD include Microsoft and Electronic Arts, both of which companies have endowed faculty positions in the program.〔( Microsoft Endows Gaming Initiative at USC ), The Wrap, October 19, 2010〕〔( Electronic Arts endows chair at USC's School of Cinema-Television for interactive gaming studies ), CNN Money, Feb 8, 2005〕 Game industry executive Bing Gordon was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer Tracy Fullerton.〔( Fullerton Installed as Endowed Professor ), USC news, Dec. 17, 2008〕 The Microsoft Endowed Professorship is held by user research pioneer Dennis Wixon.〔( Wixon installed as Microsoft Endowed Professor at SCA ), USC news, Sept. 25, 2012〕
In 2012, the school announced plans for a new building to house the Interactive Media program and associated research labs, including the Game Innovation Lab.〔( New building to house interactive media ), Daily Trojan, April 4, 2012〕 In early 2013, Tracy Fullerton, the Electronic Arts Endowed Chair of Interactive Media, announced that the division, formerly known as the Interactive Media Division, was renamed the Interactive Media & Games Division to "honor the groundbreaking work in games that our faculty and students have produced in the decade since our division was formed."〔(Tracy Fullerton's Blog Post, IMGD Website, March 7, 2013 )〕
In 2013, alumni Jenova Chen and Kellee Santiago, founders of thatgamecompany were honored with multiple awards for Game of the Year, Game Direction, Innovation, and Game Design for their game Journey (2012).〔(13th Annual Game Developers Choice Awards )〕
==Projects==

* ''Cloud'' - an experimental computer game from 2005, funded in part by a grant from Electronic Arts.
* ''flOw''
* ''Darfur is Dying''
* PMOG - A vast social meta-game that can be played by completing missions on the Web.
* ''Reality Ends Here'' - A pervasive game experience for incoming School of Cinematic Arts freshmen.
*''Journey of Jin''
* ''Outer Wilds''

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